<?php

return array(

array(
    'id'=>150101,
    'name'=>'水枪',
    'succRatio'=>100,
    'mp'=>'6+2*$skillLevel',    
    'effects'=>array(
        instruct('enemy','hp','change','-($self->strength+$self->dexterity)*$skillLevel'),
    ),
),

array(
    'id'=>150102,
    'name'=>'泡泡光线',
    'succRatio'=>100,
    'mp'=>'6+4*$skillLevel',    
    'effects'=>array(
        instruct('enemy','hp','change','-($self->strength+$self->dexterity)*$skillLevel*1.4'),
    ),
),

array(
    'id'=>150103,
    'name'=>'高压水炮',
    'succRatio'=>100,
    'mp'=>'8+4*$skillLevel',    
    'effects'=>array(
        instruct('enemy','hp','change','-($self->strength+$self->dexterity)*$skillLevel*1.6'),
    ),
),

array(
    'id'=>150104,
    'name'=>'大浪锤',
    'succRatio'=>100,
    'mp'=>'8+6*$skillLevel',    
    'effects'=>array(
        instruct('enemy','hp','change','-(($self->strength+$self->dexterity)*$skillLevel+$self->attack)'),
    ),
),

array(
    'id'=>150105,
    'name'=>'水漩涡',
    'succRatio'=>100,
    'mp'=>'10+6*$skillLevel',    
    'effects'=>array(
        instruct('enemy','hp','change','-(($self->strength+$self->dexterity)*$skillLevel+$self->attack*1.4)'),
    ),
),

array(
    'id'=>150106,
    'name'=>'疯狂大瀑布',
    'succRatio'=>100,
    'mp'=>'10+8*$skillLevel',    
    'effects'=>array(
        instruct('enemy','hp','change','-(($self->strength+$self->dexterity)*$skillLevel+$self->attack*1.6)'),
    ),
),

array(
    'id'=>150201,
    'name'=>'冷冻拳',
    'succRatio'=>100,
    'mp'=>'10+5*$skillLevel',    
    'effects'=>array(
        instruct('enemy','hp','change','-$self->endurance*$skillLevel'),
        toStiff('enemy', 2),
    ),
),

array(
    'id'=>150202,
    'name'=>'彩虹加农炮',
    'succRatio'=>100,
    'mp'=>'10+5*$skillLevel',    
    'effects'=>array(
        instruct('enemy','hp','change','-$self->endurance*$skillLevel'),
        toFrightened('enemy', 2),
    ),
),

array(
    'id'=>150301,
    'name'=>'自然腐蚀',
    'succRatio'=>60,
    'mp'=>'15+20*$skillLevel',    
    'effects'=>array(
        instruct('enemy','hp','change','-$enemy->hp*$skillLevel*0.2'),
    ),
),

array(
    'id'=>150302,
    'name'=>'自然之光',
    'succRatio'=>80,
    'mp'=>'10+20*$skillLevel',    
    'effects'=>array(
        instruct('self','hp','change','$self->hp'),
    ),
),

);

?>
